You do need a much more comprehensive step by step summary of it though.
You don't need to do a video of a full months work on an avatar with every tiny moment included. To put it bluntly: What you have for directions and help to create and import an avatar right now are not good enough. Just one example of how this is done would open the floodgates for us to create our own content.
Otherwise, you are relying on an impossibly small subset of all the potential users out there to create content. That way people with *some* skills like myself will be able to have success. Please can you standardize a tutorial on makehuman. In short it's WAY TOO COMPLICATED to do it for some random model. I also get screwed up with all the various different textures that have to be properly named and linked and associated etc.Īlso for some reason, even though the bones were named correctly, the animations won't link.
I could rig the model and bring it in but I get screwed up on: creating the camera and facing it in the right direction - I have no clue how to do this. Please offer FBX as an alternative import format as well as DAE. PLEASE DO THIS.Īlthough I can create models and rig them in maya I can't get it to export in DAE for some reason so I have to bring it in to blender and then I get screwed up more. If I can't do it, you guys have made it far far too hard and you are shooting yourselves in the foot.Ĭan someone from holotech take a standardized (and *Free*) character from Makehuman and create a streamlined process or tutorial for how to bring those characters in and then you would have many, many, many more people capable of doing it.
I personally can model a character in zbrush, I can import it to maya, I can bone it, skin it, paint weight maps and then I get screwed up in trying to link everything together.Īnd I bet I have more skills than 99.999% of the users.
Also install file extraction tool like Winrar in your computer because mostly files are consist of Zip, RAR or ISO format.There are so many different custom models that have to be individually hand rigged, skinned, texture baked, mapped, animated etc etc that HoloTech has not thought through that this is close to impossible to do for anyone with an incredibly uncommon skillset.
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